Have you ever been so creatively bankrupt that you took a 2005 content expansion for your 2004 game, turned it into a stand-alone game in 2015, and then charged people some 50 bucks for it?
Creative Assembly has.
Released in 2004 February of 2015, Total War: Attila is the 9th installment of the Total War franchise and this time it centers around the decline of one-half of Rome and the rise of another. But also it's about the beginning of one of the world's most violent and generally forgotten eras, one where everyone is rushing to fill the vacuum left by Rome. The harbinger of these fun times is a fellow named Attila, I don't know if you know of him or not but I guess he was a big shot back in the day. Unlike its predecessor, Total War: Rome 2, which was primarily focused on Rome's rise this one is about the ugly and painful fall, and the gameplay attempts to highlight this with a few inventive mechanics.
Now Attila is a Total War game, so we can safely state now that it's been out for little over a year that it doesn't deviate too far from the standard method of operation for a Total War game. However, there are some dramatic changes that should be enough to keep even the most disillusioned fan engaged for at least a few hours.
Recently I've come to view Total War games as stale pretzels. I'll eat them because my low self-esteem dictates just about everything else I do in my life, but I won't particularly enjoy it and I'll quickly move on to better, tastier things that are fresh and contain more flavor. Total War: Attila is a slightly less stale pretzel.....
Read the rest at Keengamer.