Released in early May of this year, Paradox Interactive had one objective for Stellaris, one that they quickly met and more. They wanted to Make Space Great Again. Famous for their wonderfully detailed series of Real Time Strategy games like Europa Universalis 4 and Crusader Kings 2, Stellaris represents their first break with the traditional alternative-history style gameplay and format. You take control of a custom-built species having just entered the space age, sending out colonization ships and explorers to chart the vast and wonderful unknown galaxy. Inevitably this leads to contact with species. Maybe they're friendly, but more often they're really not and then the tone of the game shifts considerably. How do you protect what you've built, and just as importantly, how do you go out and ruin that other guys day?
Leviathans was released October 20th of this year on Steam, but I was lucky enough to get some friends together for a session on the night of the 21st (Stellaris has a multiplayer option, and besides isn't everything more fun with friends?) right alongside a content update including a host of other upgrades to the game, absolutely free in true Paradox fashion.
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